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Vampire the masquerade paths of enlightenment
Vampire the masquerade paths of enlightenment











vampire the masquerade paths of enlightenment

Their omission also provides no information on Sabbat Tremere for Storytellers who wish to set their games before the clan is no longer in the sect. It is somewhat explained why they are not, but that explanation is not in depth enough for me and is actually found in a sidebar. My only gripe is that it does not really offer any information on the Tremere as they are.not in the sect for World of Darkness metaplot reasons.

vampire the masquerade paths of enlightenment

It stresses that the Sabbat are not just ravening monsters (although some are), and equally stresses the diversity within the sect. This book also offers insight into the rituals and practices of the Sabbat, and leaves enough rules and ideas for customization and even encourages players and storytellers to make rites specific to their games and packs. The bloodlines are mostly Storyteller material and are decently powerful, but rare, and the descriptions of the Antitribu are very insightful in learning their place in the Sabbat. It also offers information on the other clans that make up the Sabbat (leaving the Revised core book to explain the Tzimisce and Lasombra), and has a chapter on the bloodlines and Antitribu. The disciplines in the book are decently well balanced (nothing too game breaking here), but are good at the same time.

vampire the masquerade paths of enlightenment

For example, it has descriptions and basic rules on Revenants (powerful ghoul type beings that are in the Sabbat's service), but leaves enough out so that you are intrigued by the mystery but can still incorporate them in your chronicles. It has everything you would need to know about the Sabbat (from power structure to disciplines to clan specifics to Paths of Enlightenment), while leaving just enough out to allow other books to give you more depth. This book walks the line between good background info and crunchy rules with the grace of a trained tightrope walker. This book firmly changed my perception of the sect, and Sabbat games have now become my group's norm for play rather than just antagonists. As a longtime player of vampire with access only to the Revised corebook, I was of the opinion that the Sabbat was really just a bunch of infernalist antagonists with no real depth or scope.













Vampire the masquerade paths of enlightenment