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At best there is something like 3/4 cover. For the first 30 seconds (a transition from hills to woodland) there's no clear line of sight between Arwen and the Nazgul.The last 00:30 seconds or so are the resolution of the end of the chase with the river spirits wiping out the Nazgul. The chase can be roughly divided into five 00:30 second segments, though most of the actual chase is about 2:00 minutes long. Nazgul chase scene as a simple point of reference for my design goals: They're not terrible, but they're not great. When I run chases using the 5e DMG rules, they are at best moderately-paced, only moderately-dynamic, and any cinematic flair comes from being experienced gamers and NOT the rules. This is nicely articulated at the DnD Hackers Guild blog.
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When I run a chase, I want it to feel fast-paced, cinematic, and dynamic both to the players and to myself. I've been thinking about my experience with 5th edition DMG's chase rules, and I think I've put my finger on why they're not quite satisfying.
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